During the course of the exploration we developed games and simulations around people's personal use of technology, and how to plan and use tech locally.
How our workshop game confirmed all digital adoption is personal Report of a workshop with Age UK London using fictitious characters to explore what online activities might suit each of them. 29/1/2014 on Socialreporter
Playing through council plans for digital participation in the face of cuts How we used a cast of fictitious characters and organisations to help a London borough plan its digital participation strategy in the face of austerity cuts. 15/09/2014 on Socialreporter
Using digital technology and asset mapping to tackle social isolation – without special funding Report of a simulation about a partneship that bid for funds, failed, and decided to proceed anyway using digital innovation. 27/09/2014 on Socialreporter
Living Well workshop report Report on workshop held with the Digital Inclusion Group and Department for Communities and Local Government March 27 2015 on Mediablends